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Bioshock infinite weapons
Bioshock infinite weapons











bioshock infinite weapons
  1. Bioshock infinite weapons skin#
  2. Bioshock infinite weapons full#
bioshock infinite weapons

Just for NPCs to jostle about or come up with a few stock phrases when you interact with them, and for there to be a little more freedom in where you can and can't go in the game world.ĭrop the weapon(s)! – Reduce the weapon count What's more, games set in wildernesses or in worlds where all you ever encounter are aliens can get away with this but in a game world that is constantly filled with supposedly normal human beings it is completely game breaking. Not to suggest that the game has to be a complete sandbox but the level to which Bioshock Infinite has divested itself of interactivity makes it feel positively archaic.

Bioshock infinite weapons full#

It's not just the NPCs, the world itself is full of forced limits that stop you being able to explore it to any greater depth than standing back and taking in the view. Violence will get them going but aside from that only every now and then if the script is set will stealing invoke a response. Run into an NPC, jump on its head, run into its shop, go behind the counter and empty the register, and you'll got nothing more than, well anything. It is incredibly jarring to be faced with one of the finest looking game worlds ever created then find that NPC characters don't respond to you, except in the most scripted of circumstances.

Bioshock infinite weapons skin#

Columbia is a beautifully realised world visually but that beauty really is only skin deep. The single most overwhelming disappointment in Bioshock Infinite's gameplay is how un-reactive the world is. Hello, is it me you're talking to? – Better NPC interaction

bioshock infinite weapons

Spoiler alert: While I don't explicitly reveal any key story elements in this extended blog/feature, many facets of the game are touched upon so those wishing to play the game blind may not want to read on. Rather than follow in the footsteps of the games narrative style, though - I don't want to drip feed the story of what went wrong - I feel a list coming on. But, while genuinely stunning as a piece of art, as a game it is deeply, deeply flawed. Its introspective exploration of player – and indeed human – autonomy in a multiverse is breathtaking. Bioshock Infinite is one of the most stunning examples of game story-telling that I've witnessed.













Bioshock infinite weapons